|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Chatha Gathii
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.03.04 11:39:00 -
[1] - Quote
JitaPriceChecker2 wrote: Forcing the ratter to use his brain(or dock) is a successful change in a behavior via no effort.
" it's a self-imposed loss for the ratters." Grifieng is a part of the game thus often someone else's loss is someone else's reward. It is a fundamental EVE characteristic.
"This self imposed loss" is successfully forced via being afk.
I don't recall ever having been "forced" to do anything by a player who is AFK.
Quote: Your logic goes like this. If something is a potential threat and person chose to mitigate the risk via taking extra precocious or running away, it it this person's fault.
Your problem is how you evaluate the risk and/or what you do to mitigate it. It is perfectly possible to safely carry out business in null sec while a strange face is in local. You can do this with minimal impact on profits, unless your profit stream depends heavily on being entirely risk-free.
In null-sec (and low-sec) you should always have to take precautions. A much bigger problem for the game is that most of the time these regions feel (and are) perfectly safe. So people start to feel entitled and complain at times when null-sec is actually working as intended. |

Chatha Gathii
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2012.03.04 13:29:00 -
[2] - Quote
Maggeridon Thoraz wrote:unfortunatly ccp cannot nerf people open such threads Fortunately CCP don't have to -- As many of the posts in these threads demonstrate, these players have an in-built tendency to nerf themselves. |

Chatha Gathii
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2012.03.05 11:46:00 -
[3] - Quote
MatrixSkye Mk2 wrote:The threat an AFK cloaker brings is there, whether he's AFK or not. And you know this. When someone puts a gun to your face without you knowing whether it's loaded or not, doesn't mean there is no threat. The threat is still being projected and you must act as if you are in danger. I don't see the problem with this. The alternative is to act as if you are not in danger, which is not really the point of null-sec.
You're reaping high-risk null-sec rewards, so you should have to take some high-risk null-sec precautions against unexpected surprises. By choosing to live in null-sec, you've chosen to live with that gun in your face, that's why they pay you the big dollars. Consider yourself lucky on the days (i.e. most days) when it's not there, rather than put-upon on the days that it is. |

Chatha Gathii
Tribal Liberation Force Minmatar Republic
4
|
Posted - 2012.03.06 13:43:00 -
[4] - Quote
JitaPriceChecker2 wrote: Where is risk for afk cloaker where in reward he generate blurred intel ??
You generate the blurred intel because you don't know how to properly evaluate what you read in local.
|

Chatha Gathii
Tribal Liberation Force Minmatar Republic
5
|
Posted - 2012.03.06 17:36:00 -
[5] - Quote
Mag's wrote:]He may be referring to this sentence: CSM_CCP_Meetings_7-9_12_2011.pdf wrote:Cloak Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanic as a hypothetical; this was described as GÇÿmore like finding a submarine than pulling a blanket offGÇÖ a cloaked ship. The CSM was cautiously positive about the idea of a cloak-hunting vessel of some kind. So he's taken the words " possibility" and " hypothetical" construed them as meaning it's going to happen and it's a cure for AFKing. Edit: Oh yes, CCP has spelt meetings wrong in the link. New ships are always cool and a submarine hunt mechanic could be Fun Gameplay if done right - though it kind of already exists with scan probes for those who are looking for that kind of fun.
But as it stands, it seems as if this new ship and mechanic would cater to a pretty small demographic.
It's pointless in high-sec and low-sec. And even in null, I doubt that a large proportion of the population are living in panic due to the scourge of AFK cloakers.
So a few of these new ships would get sold to renter corps (at extortionate prices, because those kinds of people have big "Extort Me" signs hanging on their backs), and probably spend most of their time docked until the Bad Man shows up and outsmarts them anyway.
Doesn't seem like it would justify the dev time unless accompanied by a major rethink of the incentives and mechanics for cloaking.
|

Chatha Gathii
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2012.03.07 08:34:00 -
[6] - Quote
Hans Momaki wrote: The moment you are invading hostile space, you do have an impact on system dwellers. It just doesn't matter if YOU ARE AFK after invading it, or IF YOU ARE NOT AFK, just because noone CAN MAKE SURE YOU ARE AFK for REAL.
ppl sitting afk the whole day shouldn't have influence on it. AFK-cloaking is a tool, which is exploited over and over. Stop it. period.
AFK people influence space all the time.
Miners watch TV in the other monitor rather than actively piloting their ship to stay aligned to a safe.
Ratters run anomalies with 4 simultaneous clients, domis that orbit some structure while drones mop up the red '+' signs.
And I suspect that's where the real fear of cloakers comes from - players who can't be bothered to pay enough attention to their own screen to keep themselves safe against the dreaded "hot-drop".
By arguing against cloakers, you are arguing in favour of your own right to fly sloppy. And I don't see why your rights trump the AFK cloaker's in that regard. |

Chatha Gathii
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2012.03.07 09:03:00 -
[7] - Quote
JitaPriceChecker2 wrote:Chatha Gathii wrote:
AFK people influence space all the time.
Miners watch TV in the other monitor rather than actively piloting their ship to stay aligned to a safe.
Ratters run anomalies with 4 simultaneous clients, domis that orbit some structure while drones mop up the red '+' signs.
You can kill them all. AFK cloakers however are safer then people in hi sec. In order to get to your system, the cloaker had to travel through gates, probably many of them. That is his weak point, and one which you failed to exploit. Now he is in your system, cloaked and immune to your abuse. That is his strong point, and you are stuck.
In the game of rock-paper-scissors, he brought the paper, but you failed to apply the cut at the right time and place. Now he has the upper hand.
You neglected to exploit his weakness. How many more do we need to give him before it's a fair fight? |

Chatha Gathii
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2012.03.07 09:23:00 -
[8] - Quote
JitaPriceChecker2 wrote:So he traveled through gates when i was asleep so now i i have to suffer right ?
You know it is a game ?
"Yes" to both questions.
Except you don't "have to suffer". Sometimes when corps decide they want the null-sec rewards from the null-sec PVE game, they find friends or grow themselves to a size which can support defending the space they live in. Takes some planning, can be annoying, but again, that's why they pay you the big null-sec dollars. |
|
|
|